![]() Picross e8 (Nintendo 3DS) - Official Topic 0.SteamWorld Dig 2 (Nintendo 3DS) - Official Topic 0.Captain Toad: Treasure Tracker (Nintendo 3DS) - Official Topic 0.WarioWare Gold (Nintendo 3DS) - Official Topic 0.Luigi's Mansion (Nintendo 3DS) - Official Topic 0.Mario and Luigi: Bowser’s Inside Story + Bowser Jr.'s Journey (Nintendo 3DS) - Official Topic 0.Pokémon X and Pokémon Y (3DS) - Official Thread 208.Etrian Odyssey Nexus (Nintendo 3DS) - Official Topic 0.Kirby's Extra Epic Yarn (Nintendo 3DS) - Official Topic 0.Triple Breakout (Wii U) - Official Topic 0.Persona Q2: New Cinema Labyrinth (Nintendo 3DS) - Official Topic 0. #ENCODYA GAMEPLAY CODE#Pokémon X/Y Safari Friend Code Exchange, Pokémon Trades and Information 27120.Animal Crossing: New Leaf (Nintendo 3DS) - Friend Codes, Trades and Chat 241.Upcoming Feature: Top Dreamcast Games 14.Official Animal Crossing: New Leaf Thread 121.When the story is exciting the pacing picks up and feels almost satisfying but it is between these moments that Encodya drags its feet. It takes ages to get started, characters interact in an almost tired way and the walking speed is painful. As alluded to above, the story is dreadfully slow. It is fine overall, but the puzzles really could be a bit more consistently fair. Movement is handled well with a single click playing out an almost comically slow walk cycle or double clicking a point to either run to it or teleport to a new map area. This has a huge impact on enjoyability as it slows the pace of the story which is already criminally slow. It is sad however that this is almost a requirement in some scenes due to the density of scene detail making objects hard to discover. Luckily, the developers included a handy function on the spacebar that identifies all of the interactive points in the current screen, making it quite easy to find missing points. The puzzles flip-flop between great and the age-old try everything on everything. That was pretty neat and needed a lot of player agency, however not all good things are consistent. Most of the puzzle design is excellent and makes logical sense, for example coaxing a cockroach out of a hole using expired food in a bottle. It is a pretty cool setup especially as it gives both characters their own interactions, creating a more cohesive and individual feeling team. For example, near the beginning Nina has to interact with a hole in the wall as only her hands are small enough to reach inside and later in the game SAM is the only character able to interact with some adults or robot characters. Both Nina and SAM can interact with items with some being specifically for one character. Interestingly this game allows for a few options when clicking on an interactive point. Clicking on the ground will make the team walk over to that area and double clicking run. The gameplay is following the traditional point and click formula. Luckily, as the game progresses the interactions between SAM and Nina are really rather charming and endearing. An early example of this is in the sushi restaurant where she can get some of the fish as a sample by complimenting the chef. #ENCODYA GAMEPLAY FOR FREE#Nina sometimes flexes her age to apply leverage on certain characters to gain items for free where adults may have to pay. For example, SAM, being a large robot, can reach things Nina can't and can interact with something that could be considered too dangerous for humans without much concern. Individually however they are fairly interesting characters with unique personalities and designs that emphasise their characteristics and advantages. They don't appear to have much rapport which is an important part of a dual main character adventure game. Nina and SAM are the main characters and unfortunately their first impression is unusual. Visually all of the elements are well themed and built. All these add flavour to what would otherwise be a fairly standard world. Each area has its own feel, for example the Crossroads area has a few Asian themed buildings including a Japanese-German fusion sushi restaurant. The city of Neo-Berlin is split into areas that can be traversed using travel tickets. The rest of the world is quite cute with an obvious grunge applied with seedy characters and dirty street corners. The clearest inspiration being the Monkey Island feeling that is produced by the gameplay. The developers have the game down as being inspired by Studio Ghibli, the aforementioned Blade Runner as well as Monkey Island. They must traverse a rich, detailed cyberpunk world reminiscent of Blade Runner to thwart the evil-doers in Neo-Berlin and save the world from "grayness". Nina, a nine-year-old orphan, and SAM-53, her robot guardian, are the titular heroes of Encodya. ![]()
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