![]() I'm not a huge fan.Ĭreatures I agree that you have a few too many high costed legendaries. The draw effect is nice but can be had for lower costs. You already are running Mirraris Wake and this comes in 2 turns later. I'd be worried about this ones cost but if you decide to throw in ] and eventual spring for a ] it might be worth it. You have kept the equipment theme whereas I opted to lean more towards the cats. I'd throw in the non conditional ] in its place. Many people wait to cast spells until after their combat phase, unless it's going to be a hasty beater or buff effect. Spells ] - your meta may vary but I see this being a little too situational. I'd grab an ] to slot in here for fixing. ] - in my opinion this is just a little too slow for what you get. Lands Of course lands can be upgraded and should be but here are some outstanding inclusions that I think could be dropped or changed around: ] - is just an Unknown Shores variant in your deck, and like you said you seldom cast Arahbo and when you do you really want as much mana open to use his triggered ability as possible. Here are some quick opinions on some of your cards: I think a lot of your cuts and adjustments are going to be determined on whether you want to go deeper into a "having a bunch of cats" deck or into a "have some cats and equipment" deck. Personally I run Arahbo as a go wide cat tribal and sometimes swap him with mirri. Arahbo definitely leans toward going tall with one giant cat, whereas ] might be better suited for a go wide strategy. I think you're trying to go wide and tall at the same time. Okay so I run Arahbo at a little higher budget but not too high. ![]()
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